Its environments are built well and I found that it was fairly easy to navigate if you've read a map before, (I turned off the player indicator for ♥♥♥♥♥ and giggles/to test my navigation skills) though I am not a fan of only contextual jumping. Anyways, Firewatch is beautifully rendered and colored, and does a bang-up job capturing the midwest with an art style that isn't too samey, even as you walk through trees, trees, and more trees. By the way, that composer, Chris Remo, really knows how to create atmosphere with a limited but soulful instrumental palette. Now, despite being of the same genre, unimaginatively titled "walking simulator" by some (which i think is biased and has a negative connotation out of the starting gate) and having the same musical composer, this title and Gone Home are succinctly different. And, may I say, it was most certainly worth it. No, I was actually sick, and didn't have much better to do. I may or may not have also called out of work to play it on release. Having just played Gone Home (another interactive storytelling experience) just yesterday, I immediately preordered this game, and pre-loaded Having just played Gone Home (another interactive storytelling experience) just yesterday, I immediately preordered this game, and pre-loaded it.
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